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Unity Developer

Fauns // May 2019 – July 2019

"Battlescar", a 3-part VR narrative experience made with Unity (more specifically, I worked on the 2nd and 3rd parts).

I mostly coded some tools in Unity to help with the production such as retrieving stats from a scene (total triangle count, number of unique meshes, etc.), and also helped at optimizing the game to ensure that it would run at a steady 90 FPS.

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Game Designer

Fauns // May 2019

Redaction of the game design document for the project "A Giant Mistake" (PC/VR).

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Unity Developer

Fauns // March 2019 – May 2019

Augmented reality game for iOS, made with Unity, currently under NDA.

This project was a prototype, used as a proof of concept to gain funds for the final version. I worked as the main developer, coding the app and integrating assets.

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Quest Design Teacher

Bellecour School // March 2019 – April 2019

Workshop centered on quest design (narrative and gameplay progress, objective/challenge/reward pattern, etc.), totalling 14 hours over two days (separated by about a month) for a single class of 36 game design students.

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