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Primal Cadence

Support :

PC

Period :

2015-2017

Core team :

5 persons

Role(s) on this project :

Project Lead

Game Designer

Programmer

Primal Cadence is a competitive arena shooter with rythm elements.

Set in a futuristic universe, the players control robots using a form of tribal rythmic magic to hurl fireballs and chainsaws and poisonous spores at each other.

The game relies on a rythm system similar to Patapon, requiring precise timing in order to launch powerful spells at the opponent.

Gameplay Demonstration

Prototype Screenshots

Main menu
Loadout selection
Detailed loadout panel
Spawning in the arena
Starting a spell
Long spell
Channeled spell
Leaving the match

Character Model

Base character (w/o mask)
Base character (w/o mask and drums)
Base character (team colors)
Drums
First person model
First person view
Mask - Fire
Mask - Ice
Mask - Spores

Environments

Jungle Arena - Global View
Jungle Arena - Spawn Point
Jungle Arena - Spawn Point
Jungle Arena - Center
Jungle Arena - Small Platforms
Jungle Arena - Small Platforms
Jungle Arena - Ribs Platforms
Jungle Arena - Ribs Platforms
Ice Arena - Global View
Ice Arena - Spawn Point
Ice Arena - Center
Ice Arena - Center
Ice Arena - Shrine
Ice Arena - Stairs
Ice Arena - Balcony
Ice Arena - Shrine

In Development

First Prototype
The Effect System
The Effect System - Launch Missile
The Effect System - Search Area
The Effect System - Damage
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